Vancouver, British Columbia--(Newsfile Corp. - April 20, 2022) - XR Immersive Tech Inc. (“Immersive Tech”, or the “Company”) (CSE:VRAR) (FSE:79W) (OTCQB: FNTTF) is pleased to announce that CEO Tim Bieber has been selected as a speaker at this years Global Big Data Metaverse Virtual Conference April 27-29, 2022 on how VR gaming and entertainment will be a foundational part during the first wave of the Metaverse.
Tim Bieber will be discussing “The Emerging VR Metaverse” and offering insight regarding where we are in terms of virtual reality and where we are heading with respect to its relationship to community building and social interactivity, connectivity, and accessibility. Alongside these important pillars, opinions on the integration of Blockchains, NFTs, DeFi, and decentralization through crypto currencies will be explored. Join him starting at 10:50 AM PST on April 28th by registering on the Global Big Data Metaverse Virtual Conference website.
Fundamental to XR Immersive Tech’s vision of both VR and location-based entertainment is the belief that the first wave of the Metaverse needs to be as approachable as possible, fun, social and immersive. Ensuring this step is handled with care and consideration for players will encourage adoption as well as break through the noise and hype to the reality of what is possible and what consumers truly want and deserve.
Alongside the principles of the Metaverse, Tim Bieber will be offering his perspective and professional insight into how the bridge between reality and virtual reality can be achieved through immersive technology. XR Immersive Tech’s own UNCONTAINED hyper-immersive standalone VR attraction, and the company’s visions for elevating VR experiences through features that range from haptic floor and consoles, to heat and air control, and all the way to smell, as a means to bring players fully into the games they are playing.
Join him through and learn more about the Global Big Data Conference on the event schedule available on their website.
On behalf of the Board of Directors
Tim Bieber, Director and Chief Executive Officer
XR Immersive Tech Inc. (formerly Fantasy 360 Technologies Inc. d/b/a Immersive Tech)
For further information about Immersive Tech, please contact:
Contact - Tim Bieber
Email: [email protected]
This news release shall not constitute an offer to sell or the solicitation of an offer to buy any securities in any jurisdiction. Any securities referred to herein have not been, nor will they be, registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to a U.S. Person absent registration or an applicable exemption from the registration requirements of the United States Securities Act of 1933, as amended, and applicable state securities laws.
ABOUT XR IMMERSIVE TECH INC.
Immersive Tech (formerly Fantasy 360 Technologies Inc.) is building the industry's premier location-based Metaverse Platform. Since 2016 the Company has been an industry leader in Social Entertainment, Virtual Reality (VR) and Augmented Reality (AR) entertainment attractions. With its Hardware Platform UNCONTAINED and its Software Platform Uncontained/OS and its growing network of over 300 VR operators through SynthesisVR, the Company helps its stakeholders build user experiences unmatched in realism, depth and immersion. The Company builds experiences on its platforms for some of the world's largest companies including: Intel, Bayer, Capital One, Scotia Bank, the US Food and Drug Administration, Allegiant Airlines and more.
ABOUT GLOBAL BIG DATA CONFERENCE
The Global Big Data Conference is regarded as one of the largest and certainly one of the fastest growing conferences in the emerging technology space. This special event brings together business and technology to explore the latest opportunities in different industry verticals. The conference mainly incorporates emerging technologies such as Artificial Intelligence, Blockchain, IoT, Drones, Autonomous Vehicles, Robotics, Augmented Reality and Big Data in the various events conducted annually.
This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. Such forward-looking statements may, without limitation, be preceded by, followed by, or include words such as “believes”, “expects”, “anticipates”, “estimates”, “intends”, “plans”, “continues”, “project”, “potential”, “possible”, “contemplate”, “seek”, “goal”, or similar expressions, or may employ such future or conditional verbs as “may”, “might”, “will”, “could”, “should” or “would”, or may otherwise be indicated as forward-looking statements by grammatical construction, phrasing or context. All statements other than statements of historical facts contained in this news release are forward-looking statements. Forward-looking information in this news release includes, without limitation, statements regarding the future plans and objectives of the Company and SynthesisVR, future performance and future growth, development initiatives, business prospects, synergies and opportunities of Immersive Tech and SynthesisVR and their related subsidiaries, the Company’s expansion initiatives and pursuit of M&A activity, and other factors beyond the Company’s control.
Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the Company's actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on the reasonable assumptions, estimates, analysis and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances at the date such statements are made, including, but not limited to, the Company being able to capitalize on the services and business of SynthesisVR, the easing of world-wide COVID restrictions and effect on the LBVR industry, the increase in VR arcades and demand for VR entertainment and educational content, the Company’s and SynthesisVR’s operations and development initiatives, and such other assumptions presented in the Company’s disclosure record. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update any such forward-looking information or to publicly announce the result of any revisions to any of the forward-looking information contained herein to reflect future results, events or developments, except as required by law.
Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.